ftl halberd beam. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. ftl halberd beam

 
 The damage of a beam is reduced by one for every shield layer, giving the most powerful beamsftl halberd beam  Charge Laser, Chain Laser, Hull Laser: they all work just fine

Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Premium Explore Gaming. The Zoltan Cruiser A design is one of the more terrible ships in the game. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). Most people know about certain weapons that specialize in different areas that make them memorable. 109 votes, 13 comments. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1. Starts with the Zoltan Supershield Augment. #5. CryptoLasers are general-purpose energy weapons. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Lasers are general-purpose energy weapons. The Glaive beam will in do 2 damage per room if 1 shield bar is up. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Don't use Hull Beam. You then get a flak gun. not really that great. onslaught deletes hull and spawns tons of breaches. Add a Comment. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Boring, but practical. Definitely Hull. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. 2 Enemies never use these weapons. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. A reasonable amount of crew. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I NEVER got any weapons as loot either. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. 73K subscribers in the ftlgame community. ) This is the great advantage of hacking Piloting. Can. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. . I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. Halberd beams are humongously strong if you get a ships shields down. Ships, crew and equipment. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. Advanced Edition Content. With. Halberd beam is my favorite weapon. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. venn2001ad 11 years ago #1. Premium Explore Gaming. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. The go-to missile for beating defense drones and/or locking down a room with rapid fire. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Use hacking 3 to drop shields and mind control to distract pilot. Halberd Beam + Ion Blast 2 + Ion Blast 2 is a particularly deadly combo using 7 weapons power. In the end, it made me feel like it's just all about luck, and nothing. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини Статистикаdoubled halberd beams aren't effective, they do no damage for meThe fire beam with no backup boarders can be very effective for a crew-kill victory, but bear in mind that whenever a system is fully damaged (red) the ship takes 1 hull damage. Um YES IT CAN. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Halberd > Mini > Hull in my personal opinion. 3/4 Shield power. The Burst Laser mk2 is great. Sure, they do a lot of damage, but you have to get the shields down first. 73K subscribers in the ftlgame community. Other combinations just seem so subpar and not worth it. The only non-situational weapon really is Advanced Flak. . Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. . Also, it fires through cloak. the simple reality is that the damage they do can. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. 74K subscribers in the ftlgame community. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Jun 6, 2017 @ 1:59am. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. Keep the Glaive Beam charged and fire all your other weapons at once. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. 19 sec wind up is crippling. CryptoStarted my first game as Zoltan cruiser. Ruinae Retroque Rursus. FABIO. Lasers are general-purpose energy weapons. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. When I'm using beam weapons, it's usually a halberd. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. #10. Hull Beam is a good beam in general. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Beams have 0 dps without shield droppers. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Even a dual laser will permit a single shield bubble assuming both hit. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. In fact, my first Hard win a couple days ago was with two Burst IIs and a Halberd Beam. Got into FTL about a month ago and already put in an unhealthy amount of time. It is crewed by three Zoltans and has. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. Halberd beam can penetrate trough one layer shield so in sectors 1 and 2 you'll be OK. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Power. But I'm certain I could take. Lanius absorbing automated scout. Random events are initiated by jumping to another system. g. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Picked up a laser in time for stronger enemy defenses, and then in Sector 6 a store had a Flak 2. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Every shield bubble reduces beam damage by 1 point. Enemies target beams inefficiently, starting the beam in the centre of a room. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. I never saw a missile launcher or anything else. For more information, see Bomb weapons. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. FTL: Faster Than Light > General Discussions > Topic Details. 3. onslaught deletes hull and spawns tons of breaches. it has great synergy with beam weapons. That's one tricky situation you are in right now. That's one tricky situation you are in right now. Every layer of active shields takes one damage off the beam. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. But really, any laser weapon that you can point at the enemy ship will work reasonably well. One-shot beam setups. Slightly longer for Phase III-- 18 seconds. Power requirement: 3 power 3. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. For more information, see Crystal weapons. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Comes equipped on Zoltan A 9. png. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. A modification which focuses on rebalancing FTL weapons. There are also distress signals that may come from different systems. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Tooltip Beam weapon, 2 damage per room. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. Crew damage. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). I'm wondering how to make these work. wish there was a shop in the final zone i had like 380 scrap. Also consider the fact that when using beams, you'll need other weapons to take enemy shields. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. You…not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Keep your eye out for blue options which often lead to more favorable. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. H. Sure, they do a lot of damage, but you have to get the shields down first. Unless it coincidentally had a killer weapon setup, you probably shouldn't have died to the first two-shielded ship. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. Shield recharge speed varies from ship to ship. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. Baton Beam [] Baton Beam "Modified particle beam that incapacitates ships and crew. It doesn't. Hehe, quest quest quest. Mini Beam. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Bird of Prey is a Ship Achievement for the Stealth Cruiser. carnage is a bit overrated imo, but still powerful. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. Finally with 3 or more shields active, it will do no damage because 3-3=0. And the Halberd actually kills faster than its bigger brother Glaive. Each laser shot temporarily removes a shield layer. halberd beam, on the other hand, is an incredibly useful little beast. I'm wondering how to make these work. 100 scrap in sector 2 is a big deal. Each laser shot temporarily removes a shield layer. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. I've been playing this game since 2014. So, here are the tips I can think of. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. The Leto is a weaker. Bio beam is a serious contender to fire beam. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. It takes 3 energy, and has a slower charge time, clocking in at 17 seconds, but does 2 damage per. Press your finger on a room and hold. Anti-Ship drones can also help. Halberd beam, dual laser, breach 2 bomb. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). Excellent weapon, as long as you can tear down shields. This event can occur only once per sector. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. If you let go, you'll have to click on the beam again in order to re-locate it. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. When in battle aim for the shield room first and then hit as many rooms as possible. It can be Halberd + Flak I or II, or flak with Pikes. For more information, see Laser weapons. One beam. This one took a while to find hacking - like it only showed up at that sector. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. HalbERd Beam. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. Doesn't take as much power or as long to charge as the Glaive. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. There are a total of 40 weapons ranked in this tier list. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. 6 power runs are pretty situational but it still happens. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…doubled halberd beams aren't effective, they do no damage for me Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenFlak 1 & BL2 are guaranteed buys. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. Combat. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways. FTL on Steam: came from my stream on July 20th, 2021. Sometimes they seem to do lots of damage and other time do absolutely nothing. I'm fine with a combined 5 attacks and a halberd, (flak I - Burst laser I- halberd) (hull laser I- hull laser-2-halberd) Or an Ion and two lasers. To see the stats of the unique crew Sylvan, click here. Anyway just checking on how beam weapons work. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. How come this beams can go through shields, I dont think any other beam can Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasWe continue our journey through space in FTL, and we get an awesome beam called the halberd beam!If you enjoyed the video please comment, rate, and subscribe. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. Keeps getting EVERYTHING. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Because most battles were easy didn’t spend on hull repair and had tons of scrap. Once 2-shield enemies are showing up the halberd beam needs help. But they can still miss and given the choice a Halberd Beam will simply wreak a little more havoc than the Heavy Laser Mk2. On my first jump in Sector 1 got a pre igniter and that combo let me one shot ships through Sector 2. Crystal Burst I. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. The DPS of any weapon depends on the rest of the loadout. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. It delivers 8 damage from one weapon slot at affordable power and time usage. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. Nightwinder • 5 yr. The drawback is it's stopped by shields. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. 74K subscribers in the ftlgame community. Flak I. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини Статистикаdoubled halberd beams aren't effective, they do no damage for menot sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. When I'm asked why I have two Halberd Beams on my ship. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Hacking pairs very well with beams too. The Pike clearly has advantages though. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. Each laser shot temporarily removes a shield layer. 69K subscribers in the ftlgame community. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Quests are started in some of these events. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. DPS is never an absolute figure per weapon in FTL. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. The halberd hit for a full 8 damage, simply by lining up the beam properly. 1 Missile weapons 2 Laser weapons 3 Ion weapons 4 Beam weapons 5 Bomb weapons 6 Flak weapons 7 Crystal weapons Missile weapons For more information, see Missile weapons . That's even more power, along with the fact. 2) Halberd > hull > pike = heavy laser 2. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Sectors are determined randomly, but. However it cost 15 more scrap in store. Long beam lets you hit most rooms for big damage; Low. 3/4 Shield power. I pull two of my crew members into piloting and vent out the rest of the ship. I'm wondering how to make these work. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. It can be Halberd + Flak I or II, or flak with Pikes. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The main problem with the heavy lasers is that they have to compete with beam weapons for that 3rd/4th weapon slot. Like any projectile weapon, lasers can miss. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Room total: 18. Posts: 21. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. If you get it for free, it's a decent. The main problem with the heavy lasers is that they have to compete with beam weapons for that 3rd/4th weapon slot. They are not good at taking down shields but awesome at wreaking havic once shields are down. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per room. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. The Halberd beam can remain a mainstay for the rest of the game. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Halberd Beam "Slow but reliably powerful standard beam weapon. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Supplemented by both hacking and stealth. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Take for example the Glaive beam, which does 3 damage per room. Beam length: 80 (1. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Commented-outRegarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. I mainly play on easy since I just started, but I only use 2 types of weapons, mainly beams and flaks. Artemis, Breach II, Ion Honorable mention: Hermes. Halberd Beam 75 'Valefor' Explosion Beam Ranseur Ion 1 100 'Kontos' Ion Beam Ion Barrage 1 Pike Beam Scythe Beam 40 'Eternity' Beam Part 1 Part 2 Scrap Cost Result Irradiated Flak Frost Laser 2 45. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. The best way to do this is with hacking. It does 1 damage to a ship with 2 shields. Catch me live every weekday from 11A. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. doubled halberd beams aren't effective, they do no damage for meIt needs to hit the tile that the crew member is on. Suppose you've been on a playthrough with the stealth ship with the glaive beam. Started my first game as Zoltan cruiser. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Beams and ASB shots do not collide with anything. That's a myth. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. just got a second Halberd beam first move in sector 2. 25. Lasers can only be shot down by Mark II Defense Drones. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. CryptoTo echo u/NiliHo , the Halberd Beam is one of the best weapons in the game. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. You power up your weapons, which quickly gets the attention of the ship. Double beams in general is bad idea, unless you have something crazy as secondaries. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. You can hit 4 rooms at a time with the halberd beam against most ships. The Zoltan Cruiser A design is one of the more terrible ships in the game. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. The Adjucator is a Zoltan ship which requires completion of a Zoltan sidequest. Halberd beam is my favorite weapon. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. 5/6 Weapon power. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Showing 1 - 10 of 10 comments. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Small Bomb; Breach Bomb I;. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. was wondering, can flak…Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. What you're looking for as the Kestrel is: the Burst Lasers II, the Chain Burst, the Heavy Laser II, and the Laser Charger (S/L); the Ion Blast II, the Ion Charger; the Halberd Beam; and Flak Gun (I/II). 69K subscribers in the ftlgame community. Best build is probably 2 * Flak 1 and 2 * BL2; though my personal favourite is 2 * Flak 1, 1 * BL2, and 1 *. Beam weapons that deal 1 damage require ALL shields be down. doubled halberd beams aren't effective, they do no damage for meIt needs to hit the tile that the crew member is on. Chain laser is poor man's BL1, the extra charge time is crippling, but it synergies well with halberd beam, because with its long wind up time it's as if you are using BL1 anyway. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. Posts: 126. Equally, it’s fine to replace one or both with something harder-hitting, like a Halberd. I almost never buy the glaive, and I don't like the pike much either. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. Requires 3 power and takes 17 seconds to cool down. View Mobile SiteDamage to power ratio is a key factor. Halberd > Mini > Hull in my personal opinion. Charge Ion: The best Ion-weapon in the game. It seems like the best balance between power cost, cooldown, beam length and damage. For the tables of all weapons, see Weapons (tables). advertisement. Purchase price: 65 (Store rarity: 2) 2. "Slow but reliably powerful standard beam weapon. Friendly slaver. There are balance changes, new weapons, and a simple upgrade system. Open menu Open navigation Go to Reddit Home. The key to using beams effectively is knowing how to aim them properly.